Go for a walk or a run
Pick a mission on the map and start your outing. Your real steps move your survivor through a fictional world.
Walking survival RPG · Android
Every step counts. Even the ones from the subway to your desk. The world went dark. Your commute, your lunch break and your evening stroll bring light back to the shelter you build with the people you care about.
Free · No pay‑to‑win · Location never shared
The world answers your steps
From your first commute to the last lamp lit: here's how your real steps transform the shelter.
01 · Your steps
Commute, lunch break, evening stroll: the game counts the steps you already take. Here, an ordinary 6,000-step day, and the shelter's light climbs back up.
02 · North palisade
Your steps turn into materials. Four tiers: wooden stakes, a metal frame, floodlights and sandbags, then the lit gate.
03 · Greenhouse
The panes go back in, the plants start growing. Every building you light up unlocks new stories.
04 · Squad
Your steps add up for the radio tower. Each segment takes the color of whoever built it: everyone sees their part.
05 · Shelter
The lighthouse turns, the fire crackles, the fireflies come back. All that's missing is you.
Join the shelterThe loop
No gym, no training plan. You head out like you always do, and the game turns every trip into a mission.
Pick a mission on the map and start your outing. Your real steps move your survivor through a fictional world.
Filters, batteries, supplies, rare finds. The further you go, the richer the chest waiting at home.
Fix the greenhouse, the lighthouse, the workshop. Every building you light up unlocks new stories and new districts.
No athlete required
Change nothing about your routine. The game counts the steps you already take and makes them matter, for you and your squad.
Home to the station, the station to the office. An ordinary trip becomes a scouting mission.
A crate of supplies for the shelter
A lap around the block with your coworkers. Your steps add up for the squad project.
+1 battery for the radio tower
You skip the elevator and take the stairs. The game counts it as a climb up the lighthouse.
A shard of light
With the kids, the dog or the grandparents, in no-chase mode. The story moves on, no pressure.
The greenhouse blooms again
Three ways to play
Sunday stroller or marathoner, you make progress. The game fits your outing, never the other way around.
Clear the fog, open caches, move the story forward. Perfect for everyday trips.
The horde is on your heels. Speed up when a sprint kicks in to shake them off and grab the rare loot.
The whole story, all the loot, zero pressure. Designed for comebacks, slow paces and off days.
For everyone
Squad
Up to 5 survivors per squad. Your steps add up to relight the same shelter. No rankings, everyone counts.
Season 1 · Reward track
A 30-tier reward track: a free path and a premium path with the Season Pass, made of looks and comfort, never power. Points come from what you do: nothing can be bought and nothing speeds up.
Launch date to be confirmed.
The sky plays along
The game reads the weather in your city (picked by hand, never by GPS). Rain, fog or heatwave: every day has its own rules.
What lurks outside
Just creepy enough to make you pick up the pace. Each one comes out at its own time.
Every night
Run mode
Events
Rainy days
Fog and deep cold
Made to be shared
After a mission, a 9:16 story ready to share with your squad or through your phone's share menu. Your real route stays hidden, only your feat shows.
“I want a player to think: I went for a walk because the greenhouse needed me.”
Design goal, not a testimonialOur commitments
Questions
Yes, it's actually designed for you. The game counts the steps you already take: errands, commutes, stairs, walking the dog. Step goals adapt to your pace.
Yes. The walks between home, the station and the office are enough for a scouting mission. Time spent sitting on the train doesn't count, but it doesn't take anything away either.
Yes. The download and all progression are free. Optional purchases cover your survivor's look, comfort (Last Light+) and the Season Pass.
No. The game reads your step count from Health Connect, read-only. No mission needs your location, and it is never shown or shared. On the map, centring on yourself is optional and stays on your phone.
Prowlers, zombies, skeletons: stylized silhouettes with glowing eyes. Tense, never gory, and no-chase mode keeps them at a distance.
The game offers the “Shelter” mission (you can still go out): the steps you take indoors help defend the shelter.
Yes. Squads are asynchronous: everyone walks whenever and wherever they like, and your steps rebuild the same shelter.
Coming soon on Google Play
LAST LIGHT is coming to Android. The buttons below will lead to Google Play at launch.
With whoever you like
A squad for every circle
Teamwork, not leaderboards. You move toward a shared goal together, and everyone sees what they brought.
Office
The office squad
A shared goal between coworkers to relight the radio tower. A lunch break counts like any commute: every step counts.
Family
The family squad
Grandparents walk in the morning, kids in the evening. Everyone rebuilds the same shelter, from wherever they are.
Friends
The friends squad
A story to share with your squad whenever you like, simple reactions, no nudges. The horde doesn't stand a chance.
Ilyes invited you to The Fireflies4 survivors · Current project: relight the radio tower
Join the squad